Showing posts with label UltraForge. Show all posts
Showing posts with label UltraForge. Show all posts

Saturday, February 11, 2012

UltraForge Tree Woman WIP Part 1

An unfortunate lumber jack is being investigating by the Lady of the Forest!

The lumber jack is an old Wargames Factory Viking I had lying around. I made a few sculpting mods to him to "help" bring out some of his details and convert him into a more panicked expression. These casts a fairly "soft" and most of the detail is lost in the process. I think WG has improved their molds since the vikings but I stopped buying from them after the Chinese take-over.

If your looking for plastic vikings go for the Gripping Beast Plastic Vikings, they are sharp casts.

Notice the shine on the lumber jack. This is due to the custom washes and glazes I mix with Future Wax. It leaves this gloss effect, which is cool if your going for the wet look but nasty looking here. Once the model is complete I'll hit it with a coat of Testor's Dullcoat, this will kill any nasty shine.

I have begun adding branches to the model.

The next step is to build the tree canopy and finish the highlights.

Thursday, December 8, 2011

Dragons blocked with primary colors

The dragons have been blocked out with their primary colors by airbrush.

UltraForge Dragon

Games Workshop dragon sans rider.

From this point on it will be a matter of brush work as I highlight the various details.

I am going to create a tutorial once the holidays have passed, that will go into greater depth on how I worked through each stage. For now I am just going to update the blog with basic pics as I advance toward completing the dragons.

I am crazy busy with Christmas commissions and need to concentrate on producing art, as opposed to commenting on it.

Tuesday, December 6, 2011

Dragon Pen

Busy, Busy. I'll continue my tutorial on resin in a couple days. I'm now working on two Dragons, and tomorrow a Tree Woman is arriving (shhhh don't tell my wife).

The new dragon is from Games Workshop. As a model it is decent but in my opinion it does not hold up to the UltraForge model. I have primed both models but I have not pre-shaded the models, so details are a little hard to see.

I really like the idea of dragon mounted Vikings, there is nothing better than beards forked in the wind.

Saturday, December 3, 2011

Yaaaaa!!! There be Dragons!

I assembled the dragon tonight with some pics. I'll post a proper commentary on the assembly process soon. I used liquid resin epoxy that sets in five minutes, but it needs 24 hours to cure before I can prime the dragon.

That's one bad ass Viking!

Friday, December 2, 2011

WIP UltraForge Dragon Part 1: Prep

I am building an Ultra Forge Dragon for a December Client. I figured I'd create a WIP for it, as it is an awesome sculpt and looks to be a fun resin project. Prepping resin is a bit different than prepping plastic, but once you get the hang of it you can build gorgeous models.

This is the actual resin kit that I will be working with. It has 15 pieces and is suppose to come with magnets for the wings but my kit was missing them. This was not too big of a deal, as I have dozens of neodymium magnets in several sizes but it was advertised as part of the kit and this one was missing them.

Excluding missing parts or major flaws, you should expect your resin kit to arrive with minor flaws and flashing. Resin replicates intricate details from a master model, but it will also carry over even the slightest casting deviation into the final product. Air bubbles tend to be the primary issue confronted when casting in resin. Most professionals attempt to avoid air bubbles by degassing their resin to 29 in HG (inches Mercury) after mixing it, then cure their resin at 60psi or greater. Yet try as one might those evil little bubbles almost always seem to find their way into the production model.

This picture illustrates three of the most common issues encountered when working with resin casts.

The air bubble is located under the neck where the body joins to the head. It is a simple fix with Greenstuff, a two part epoxy that once shaped, cured, and painted is difficult to detect. It should be noted this is the only 'major' flaw I found on this model. A testament to the craftsmanship that went into designing, sculpting and casting this model. I often feel like its the 'resin lottery' when I inspect a new model. It can be a real PIA when there is a serious flaw in the model. One in which the whole build can be delayed by weeks while you send and receive corrected parts from the manufacture (it particularly sucks if this company is in Nottingham, England).

The second issue often present in resin models is joint cavities filled with resin. This joint connects an arm to the main body. This model is so large I actually took my power drill and a 3/16 bit to drill it out. Normally you would use a pin vice and at best a 1/16 bit, but this is a Dragon and it needs a monster bit (well monster for model building).

Flashing is the third issue normally encountered in resin modeling. Flash is not unique to resin and every model builder knows to clean up mold lines prior to assembling a model. This excess resin or mold lines on a model result from the casting process. I scrape and sand the model until I am aesthetically satisfied by the look of the model parts. The one important aspect of removing resin flash is remembering its toxicity.

Resin is dangerous if inhaled!

Wear a dust mask and if at all possible sand and scrape your model outdoors. If you clean it indoors the dust will settle on surfaces, and return to the air every time you disturb the surface. It is not that big of deal so don't get paranoid but you normally only get one pair of lungs, so you may want to keep them as healthy as you can.

The last prep issue normally encountered with resin modeling is warping. Resin is heat sensitive and if the temp is high enough it will bend and warp out of shape. This UltraForge Dragon shows no sign of warping. If it did or I wanted to mod part of it, I would soak it in hot water (150F/65C), remove it (with gloves on my hands), bend it into place, and then submerge it in cold water. The resin will now hold the new shape.

Once the flash is removed and all minor flaws have been corrected it is time to remove the 'mold release' from the model. A release chemical is applied to the mold so that the cured model 'releases' simply from it. As the resin cures in the mold the 'mold release' is also passed onto the surface of the model. This needs to be removed before gluing or painting the model.

MOLD RELEASE MUST BE REMOVED FROM THE MODEL!

You can skip everything else in the model prep, but you must remove the 'mold release'. If it is left on the model, the paint eventually will chip off the model or the glue may fail over time. I find undiluted Simple Green and an old tooth brush is the best technique to remove the 'mold release'. I normally soak the model parts (fully submerged in the undiluted Simple Green)for four hours. Then I scrub the model, taking care to avoid using the brush on delicate parts of the model. Finally I rinse it under warm water, remember if the rinse water is too hot you could warp the model. Once it is free of mold release I let it air dry fully before I assemble or prime it.

Notice the above picture of the Dragon head. If I ran my brush along those delicate teeth (well delicate in this world, fearsome in the game world), I would probably damage them. Soaking the head for 4 hours in undiluted Simple Green with a five minute warm water rinse, will suffice for delicate aspects, such as the teeth, on this model .

Once the model is dry test to confirm the 'mold release' is gone by rubbing a CLEAN finger on the model. Mold release will feel slick, a properly prepped resin model will no longer feel slick but slightly tacky to the touch.

That's it, that's my process for prepping the model for assembly and priming. Next time I will cover assembly of the dragon: pinning, gluing, and priming.